Every third round 3, 6, 9, 12, and so on , he will use Call of Khrulhu. Or they could simply have a chest to open. Room notes: This is one of the harder rooms to get to, and probably the hardest of the wooden keys. He has a number of nasty spells, so be prepared and have your hits ready. Mercer Frey was able to enter this vault, which was said to be the best puzzle lock gold could buy, and that under normal circumstances would require two keys to open. Access to this room requires completing one battle, three if you cannot manage to sneak around the gargoyles in the Upper Halls, Darkmoor, or or none if you activate the trigger on the first two battles and have the others run past, then use Dungeon Recall and pass yourself.
Exact room location: Complete the initial cave battles, pass the puzzle, and inside the first room in the underground temple, there will be doors on either side of you. Often when you attack him, he will attack you, so attempt a one-hit-kill. Temple Phantom, Balance, 2850 health; Enthralled Body Monk, Storm, 1055 health; Enthralled Mind Monk, Fire, 1145 health; Enthralled Spirit Monk, Ice, 1235 health Battle notes: This boss does not cheat. On round three, you will need to survive one Call of Khrulhu. There are several places where lock picking can be increased, such as the training chests in the Thieves Guild, and the several locked display cabinets in the Dwemer Museum. Go through it to find the wooden door.
Furniture: Brown Waves Wallpaper, Grey Waves Wallpaper, Stone Skeleton Key, White Desparagus, Red Waves Floor, Orange Dandelion, Green Waves Wallpaper, Red Bell Pepper Reagents: Leather Straps, Spider Silk, Amber Dust, Mote of Severity Treasure Cards: Fire Serpent, Krokotillian Gear: Wrath of Anubis Staff, Grimoire of the Condemned wand, Pit Viper's Venom Blade, Ash Spider pet, Stave of the Devoured, Royal Ibis pet, Deck of Sand Squalls, Ammit's Claw of Revolution, Rod of the Burning Scales, Blade of the Soul Eater, Medallion of the Condemned, Condemned Soldier's Arcana, Hall of Justice Compendium, Sailback Skink pet, Anubis' Staff of Redress Bellosh, Balance, 8165 health; mix of possible minions: Ravenous Tooth, Life, 2075 health; Condemned Mander, Myth, 1805 health; Pit Viper, Balance, 2735 health Battle notes: This boss, at one point, had 32,000 health. At the end of round two, he will use his blade combo including Dark Pact. These keys unlocked rooms that currently have one of two things. Even with the variety of schools, resist, at this point, is not great enough to worry too much about. If you intend to take more than three rounds, be prepared to replace traps.
Remember on Damage over Time DoT spells like Heck Hound that they do not hit the first round, so that could not count as the hit for the round. Having the keys can be a fun group activity to be enjoyed by a wide range of players of all levels. It is unknown if his health is random upon entry, but I believe it was simply lowered to 8,000. Of course, there are exceptions to every rule. Gear: Jackall's Ring of Duality, Barkingham Blade of Blight, Barkingham Hearthfire Relic, Amulet of the Misty Palace, Dapper Corgi pet, Barkingham Dirk of Thunder, Empire's Torc of Calamity Room notes: This room is a quick and easy way to get rewards that are better for your level than the 25+ gear from the Kembaalung Village and seems to be surprisingly generous with its additional wooden key grants.
Access to this room requires completing three battles in Lower Zigzag, Krokotopia. It is not essential to kill the minions in this time frame, but getting rid of Bunferatu is a huge help by removing the blade cheat, so at least place your Feints to take him out. They could have a boss to fight, and some of them are pretty difficult. This artifact virtually eliminates the need to raise the Security skill, as one can simply auto-attempt until the lock is picked. Potential Rewards: Gold: 102 - 494 Pet Snacks: Mooshu Cheddar, Crunch Apple, Eggplant, Fire Passion Fruit, Large Watermelon, Large Fish, Fire Cracker Furniture: Shangri Ba Explorative Theme, Wooden Skeleton Key, Orange Dandelion Reagents: Bone, Mote of Wisdom Treasure Cards: Gear: Kembaalung Blizzard Charm, Blade of Himoolayan Ice, Longblade of the Asura, Kris of the Calamitous Hoof, Edge of the Himoolayan Sun, Snows of Kembaalung Saber, Spirit Monk's Torc of Grit, Stone of Discord, Himoolayan Blizzard Helmet, Smoking Ember Walkers, Himoolayan Hailstone Vial, Spirit Monk's Footwraps, Himoolayan Hailstone Loop, Silver Kirin Permanent , Blue Kirin Permanent , Helm of the Smoking Ember Billy the Cutter, Fire, 6075 health; Lanyon Scratcher, Storm, 1255 health x3 Battle notes: This boss does cheats. It's the shortest to your boss.
Potential Rewards: Gold: 310-1139 Pet Snacks: Mooshu Cheddar, Cauliflowers Furniture: Venus Fly Trap, Stone Skeleton Key, Gold Skeleton Key, Salmon Waves Floor, Orange Waves Wallpaper Reagents: Amber Dust, Bone, Spider Silk, Mote of Severity, Bronze Gear, Leather Straps, Ectoplasm Treasure Cards: Locust Swarm Gear: Ring of the Ravenous Teeth, Ampul of Desert Squalls, Blade of Anubis' Verdict, Mander Palaquin Permanent , Deck of Sand Squalls, Duat Traveler's Gallery, Stone of the Longest Hall, Dagger of the Devourer, Kris of Thunderous Resolve, Anubis' Tunic of Judgement, Condemned Soldier's Arcana The Castle Darkmoor Room requires a Gold Key. Either way, you get a reward, and while it's a loot roll like everything else, you have the possibility of getting permanent pack mounts and new gear. Inside was an interesting new feature - Skeleton Keys. This also includes the vault located inside the Ragged Flagon - Cistern, home of the Thieves Guild. Potential Rewards: Gold: 173 - 990 Pet Snacks: Glowing Star Fruit, Nettle Root Furniture: Wooden Skeleton Key, Stone Skeleton Key, Grey Waves Floor, Orange Waves Floor Reagents:? The first round, he will interrupt and cast Doom and Gloom, which you cannot replace. High death resistance is a must. Bunferatu, Death, 29500 health; mix of possible minions: Scarlet Wampire, Death, 7415 health; Darkmoor Squire, Death, 7415 health Battle notes: This boss does cheat.
If using the keys isn't your thing, though, they make wonderful housing items, and you can actually place them along the walls of your homes as a rare decoration. The person in the battle can then flee and return and walk around with no issues. And killing quickly is essential to winning the battle. Acquisition The Skeleton Key is rewarded to the Hero after completing 's quest, received from speaking to her at the. It's important to understand this: Keys do not open doors forever and you can only use them once. Gear: Ring of Marleybone Fog, Barkingham Blade of Blight, Barkingham Claw of Insight, Wolf Hound pet The Lower Zigzag Room requires a Wooden Key. This makes it a good fit with a Drain Security On Self spell and Auto Attempt.
The Squires have Virulent Plague -40% damage charm to all enemies , so keep wand hits or Cleanse Charm handy. What Benefits Do Skeleton Keys Offer? Oddly out of place in Lower Zigzag, this is a wooden key alternative that provides level 60+ gear instead of 25+ from Kembaalung Village or 40+ from Barkingham Palace. Room notes: This is one of the easiest rooms to get to, with only three very low-level battles required. Exact room location: Complete the first two boss battles, then look along the staircase going up on your way to the Observatory. Wooden keys are definitely the most common, but, surprisingly, you'll see a lot more Gold keys used than Stone ones, likely because there's a lot of Darkmoor farming going on and not as much in the level 60 dungeons of Krokotopia. Gear: Dagger of the Devourer, Blade of the Fire River, Ring of the Simmering Evil, Ring of the Ravenous Teeth, Stone of the Longest Hall, Mummy Cat pet, Scales of Justice Band, Royal Ibis Pet In'Zhizor, Ice, 7320 health; Condemned Soul, Death, 1970 health x3 Battle notes: This boss does not appear to cheat.